AnimatorStateInfo-创新互联-成都创新互联网站建设

关于创新互联

多方位宣传企业产品与服务 突出企业形象

公司简介 公司的服务 荣誉资质 新闻动态 联系我们

AnimatorStateInfo-创新互联

AnimatorStateInfoAnimatorStateInf
o

Namespace: UnityEngine

创新互联建站专注于企业全网整合营销推广、网站重做改版、庆阳网站定制设计、自适应品牌网站建设、H5网站设计商城系统网站开发、集团公司官网建设、外贸营销网站建设、高端网站制作、响应式网页设计等建站业务,价格优惠性价比高,为庆阳等各大城市提供网站开发制作服务。  Description

Information about the current or next state.

AnimatorStateInfo.nameHash

var nameHash: int;Description

Name of the State.

The hash is generated using Animator::StringToHash. The string to pass should include the parent layer's name. For example, if you have a Run state in the Base Layer the string to generate the hash will be Base Layer.Run.   AnimatorStateInfo.normalizedTime
var normalizedTime: float;Description

Normalized time of the State.

The integer part is the number of time a state has been looped. The fractional part is the % (0-1) of progress in the current loop.
文章标题:AnimatorStateInfo-创新互联
当前网址:http://kswsj.cn/article/ccsjhi.html

其他资讯