五子棋代码博客java 五子棋代码设计思路-成都创新互联网站建设

关于创新互联

多方位宣传企业产品与服务 突出企业形象

公司简介 公司的服务 荣誉资质 新闻动态 联系我们

五子棋代码博客java 五子棋代码设计思路

五子棋java代码请帮忙加一个悔棋功能,急呀急呀

用栈,把每一步操作都记录下来。悔棋把最后一步从栈中拿出来,然后还原回去

十多年的射阳网站建设经验,针对设计、前端、开发、售后、文案、推广等六对一服务,响应快,48小时及时工作处理。成都全网营销的优势是能够根据用户设备显示端的尺寸不同,自动调整射阳建站的显示方式,使网站能够适用不同显示终端,在浏览器中调整网站的宽度,无论在任何一种浏览器上浏览网站,都能展现优雅布局与设计,从而大程度地提升浏览体验。创新互联从事“射阳网站设计”,“射阳网站推广”以来,每个客户项目都认真落实执行。

跪求JAVA五子棋源代码

很sb的电脑五子棋:

import java.io.*;

import java.util.*;

public class Gobang {

// 定义一个二维数组来充当棋盘

private String[][] board;

// 定义棋盘的大小

private static int BOARD_SIZE = 15;

public void initBoard() {

// 初始化棋盘数组

board = new String[BOARD_SIZE][BOARD_SIZE];

// 把每个元素赋为"╋",用于在控制台画出棋盘

for (int i = 0; i BOARD_SIZE; i++) {

for (int j = 0; j BOARD_SIZE; j++) {

// windows是一行一行来打印的。坐标值为(行值, 列值)

board[i][j] = "╋";

}

}

}

// 在控制台输出棋盘的方法

public void printBoard() {

// 打印每个数组元素

for (int i = 0; i BOARD_SIZE; i++) {

for (int j = 0; j BOARD_SIZE; j++) {

// 打印数组元素后不换行

System.out.print(board[i][j]);

}

// 每打印完一行数组元素后输出一个换行符

System.out.print("\n");

}

}

// 该方法处理电脑下棋:随机生成2个整数,作为电脑下棋的坐标,赋给board数组。

private void compPlay() {

// 构造一个随机数生成器

Random rnd = new Random();

// Random类的nextInt(int n))方法:随机地生成并返回指定范围中的一个 int 值,

// 即:在此随机数生成器序列中 0(包括)和 n(不包括)之间均匀分布的一个int值。

int compXPos = rnd.nextInt(15);

int compYPos = rnd.nextInt(15);

// 保证电脑下的棋的坐标上不能已经有棋子(通过判断对应数组元素只能是"╋"来确定)

while (board[compXPos][compYPos].equals("╋") == false) {

compXPos = rnd.nextInt(15);

compYPos = rnd.nextInt(15);

}

System.out.println(compXPos);

System.out.println(compYPos);

// 把对应的数组元素赋为"○"。

board[compXPos][compYPos] = "○";

}

// 该方法用于判断胜负:进行四次循环扫描,判断横、竖、左斜、右斜是否有5个棋连在一起

private boolean judgeWin() {

// flag表示是否可以断定赢/输

boolean flag = false;

// joinEle:将每一个横/竖/左斜/右斜行中的元素连接起来得到的一个字符串

String joinEle;

// 进行横行扫描

for (int i = 0; i BOARD_SIZE; i++) {

// 每扫描一行前,将joinEle清空

joinEle = "";

for (int j = 0; j BOARD_SIZE; j++) {

joinEle += board[i][j];

}

// String类的contains方法:当且仅当该字符串包含指定的字符序列时,返回true。

if (joinEle.contains("●●●●●")) {

System.out.println("您赢啦!");

flag = true;

// 停止往下继续执行,提前返回flag。

// 如果执行了这个return,就直接返回该方法的调用处;

// 不会再执行后面的任何语句,包括最后那个return语句。

// (而break仅仅是完全跳出这个for循环,还会继续执行下面的for循环。)

return flag;

} else if (joinEle.contains("○○○○○")) {

System.out.println("您输啦!");

flag = true;

// 提前返回flag

return flag;

}

}

// 进行竖行扫描

for (int i = 0; i BOARD_SIZE; i++) {

joinEle = "";

for (int j = 0; j BOARD_SIZE; j++) {

// 竖行的元素是它们的列值相同

joinEle += board[j][i];

}

if (joinEle.contains("●●●●●")) {

System.out.println("您赢啦!");

flag = true;

return flag;

} else if (joinEle.contains("○○○○○")) {

System.out.println("您输啦!");

flag = true;

return flag;

}

}

// 进行左斜行扫描

for (int i = -(BOARD_SIZE - 2); i BOARD_SIZE - 1; i++) {

joinEle = "";

for (int j = 0; j BOARD_SIZE; j++) {

int line = i + j;

// 只截取坐标值没有越界的点

if (line = 0 line 15) {

joinEle += board[j][line];

}

}

if (joinEle.contains("●●●●●")) {

System.out.println("您赢啦!");

flag = true;

return flag;

} else if (joinEle.contains("○○○○○")) {

System.out.println("您输啦!");

flag = true;

return flag;

}

}

// 进行右斜行扫描

for (int i = 1; i 2 * (BOARD_SIZE - 1); i++) {

joinEle = "";

for (int j = 0; j BOARD_SIZE; j++) {

int line = i - j;

if (line = 0 line 15) {

joinEle += board[j][line];

}

}

if (joinEle.contains("●●●●●")) {

System.out.println("您赢啦!");

flag = true;

return flag;

} else if (joinEle.contains("○○○○○")) {

System.out.println("您输啦!");

flag = true;

// 最后这个return可省略

}

}

// 确保该方法有返回值(如果上面条件都不满足时)

return flag;

}

public static void main(String[] args) throws Exception, IOException {

Gobang gb = new Gobang();

gb.initBoard();

gb.printBoard();

// BufferedReader类:带缓存的读取器————从字符输入流中读取文本,并缓存字符。可用于高效读取字符、数组和行。

// 最好用它来包装所有其 read() 操作可能开销很高的 Reader(如 FileReader 和 InputStreamReader)。

// 下面构造一个读取器对象。

BufferedReader br = new BufferedReader(new InputStreamReader(System.in));

// 定义输入字符串

String inputStr = null;

// br.readLine():每当在键盘上输入一行内容按回车,刚输入的内容将被br(读取器对象)读取到。

// BufferedReader类的readLine方法:读取一个文本行。

// 初始状态由于无任何输入,br.readLine()会抛出异常。因而main方法要捕捉异常。

while ((inputStr = br.readLine()) != null) {

// 将用户输入的字符串以逗号(,)作为分隔符,分隔成2个字符串。

// String类的split方法,将会返回一个拆分后的字符串数组。

String[] posStrArr = inputStr.split(",");

// 将2个字符串转换成用户下棋的坐标

int xPos = Integer.parseInt(posStrArr[0]);

int yPos = Integer.parseInt(posStrArr[1]);

// 校验用户下棋坐标的有效性,只能是数字,不能超出棋盘范围

if (xPos 15 || xPos 1 || yPos 15 || yPos 1) {

System.out.println("您下棋的坐标值应在1到15之间,请重新输入!");

continue;

}

// 保证用户下的棋的坐标上不能已经有棋子(通过判断对应数组元素只能是"╋"来确定)

// String类的equals方法:比较字符串和指定对象是否相等。结果返回true或false。

if (gb.board[xPos - 1][yPos - 1].equals("╋")) {

// 把对应的数组元素赋为"●"。

gb.board[xPos - 1][yPos - 1] = "●";

} else {

System.out.println("您下棋的点已有棋子,请重新输入!");

continue;

}

// 电脑下棋

gb.compPlay();

gb.printBoard();

// 每次下棋后,看是否可以断定赢/输了

if (gb.judgeWin() == false) {

System.out.println("请输入您下棋的坐标,应以x,y的格式:");

} else {

// 完全跳出这个while循环,结束下棋

break;

}

}

}

}

通过Java控制台程序完成一个五子棋游戏,能够实现黑白子交互下棋,程序自动判断输赢(需要完成判断输赢

import java.util.Scanner;

public class FiveChessGame {

public static void display(char[][] arr) {// 图形显示函数

System.out.print("  ");

for (char i = '0'; i = '9'; i++)

// 打印行号0~9

System.out.print(i + " ");

for (char j = 'a'; j = 'f'; j++)

// 打印行号a~f

System.out.print(j + " ");

System.out.println();

char c = '0';

for (int i = 0; i  10; i++) {

System.out.print(c++ + " ");

for (int j = 0; j  16; j++) {

System.out.print(arr[i][j] + " ");

}

System.out.println();

}

c = 'a';

for (int i = 10; i  16; i++) {

System.out.print(c++ + " ");

for (int j = 0; j  16; j++) {

System.out.print(arr[i][j] + " ");

}

System.out.println();

}

}

public static int getNum(char c) {

int num;

switch (c) {

case '0':

num = 0;

break;

case '1':

num = 1;

break;

case '2':

num = 2;

break;

case '3':

num = 3;

break;

case '4':

num = 4;

break;

case '5':

num = 5;

break;

case '6':

num = 6;

break;

case '7':

num = 7;

break;

case '8':

num = 8;

break;

case '9':

num = 9;

break;

case 'a':

case 'A':

num = 10;

break;

case 'b':

case 'B':

num = 11;

break;

case 'c':

case 'C':

num = 12;

break;

case 'd':

case 'D':

num = 13;

break;

case 'e':

case 'E':

num = 14;

break;

case 'f':

case 'F':

num = 15;

break;

default:

System.out.println("输入有错误!");

return -1;

}

return num;

}

public static int isWinner(char c, char[][] arr, int a, int b) {

if (c == '@') {

int count = 0;

for (int i = 0; i  16; i++) {

if (arr[a][i] == '@') {

count++;

if (count = 5) {

return 1;

}

} else {

count = 0;

}

}

count = 0;

for (int i = 0; i  16; i++) {

if (arr[i][b] == '@') {

count++;

if (count = 5) {

return 1;

}

} else {

count = 0;

}

}

count = 0;

if (a = b) {

int j = 0;

for (int i = a - b; i = 15 - a + b; i++) {

if (arr[i][j] == '@') {

count++;

j++;

if (count = 5) {

return 1;

}

} else {

count = 0;

j++;

}

}

} else {

int j = 0;

for (int i = b - a; i = 15 - b + a; i++) {

if (arr[j][i] == '@') {

count++;

j++;

if (count = 5) {

return 1;

}

} else {

count = 0;

j++;

}

}

}

int j = a + b;

count = 0;

if (a + b = 15) {

for (int i = 0; i = a + b; i++) {

if (arr[i][j] == '@') {

count++;

j--;

if (count = 5) {

return 1;

}

} else {

count = 0;

j--;

}

}

} else {

j = 15;

for (int i = a + b - 15; i = 15; i++) {

if (arr[i][j] == '@') {

count++;

j--;

if (count = 5) {

return 1;

}

} else {

count = 0;

j--;

}

}

}

} else {// 判断白色胜

int count = 0;

for (int i = 0; i  16; i++) {

if (arr[a][i] == 'O') {

count++;

if (count = 5) {

return 2;

}

} else {

count = 0;

}

}

count = 0;

for (int i = 0; i  16; i++) {

if (arr[i][b] == 'O') {

count++;

if (count = 5) {

return 2;

}

} else {

count = 0;

}

}

count = 0;

if (a = b) {

int j = 0;

for (int i = a - b; i = 15 - a + b; i++) {

if (arr[i][j] == 'O') {

count++;

j++;

if (count = 5) {

return 2;

}

} else {

count = 0;

j++;

}

}

} else {

int j = 0;

for (int i = b - a; i = 15 - b + a; i++) {

if (arr[j][i] == 'O') {

count++;

j++;

if (count = 5) {

return 2;

}

} else {

count = 0;

j++;

}

}

}

int j = a + b;

count = 0;

if (a + b = 15) {

for (int i = 0; i = a + b; i++) {

if (arr[i][j] == 'O') {

count++;

j--;

if (count = 5) {

return 2;

}

} else {

count = 0;

j--;

}

}

} else {

j = 15;

for (int i = a + b - 15; i = 15; i++) {

if (arr[i][j] == 'O') {

count++;

j--;

if (count = 5) {

return 2;

}

} else {

count = 0;

j--;

}

}

}

}

return 0;

}

public static void main(String[] args) {

// TODO Auto-generated method stub

Scanner sc = new Scanner(System.in);

char[][] arr = new char[16][16];

for (int i = 0; i  16; i++)

// 二维数组初始化

for (int j = 0; j  16; j++)

arr[i][j] = '.';

display(arr);

int i = 0;

while (true) {

if (i % 2 == 0) {

System.out.println("请黑方落子:");

String in = sc.next();

char c1 = in.charAt(0);

char c2 = in.charAt(1);

int a = getNum(c1);

int b = getNum(c2);

if (arr[a][b] != '.') {

System.out.println("该位置已经有棋子,请重新输入!");

} else {

arr[a][b] = '@';

display(arr);

int result = isWinner('@', arr, a, b);

if (result == 1) {

System.out.println("黑方获胜!");

return;

}

i++;

}

} else {

System.out.println("请白方落子:");

String in = sc.next();

char c1 = in.charAt(0);

char c2 = in.charAt(1);

int a = getNum(c1);

int b = getNum(c2);

if (arr[a][b] != '.') {

System.out.println("该位置已经有棋子,请重新输入!");

} else {

arr[a][b] = 'O';

display(arr);

int result = isWinner('O', arr, a, b);

if (result == 2) {

System.out.println("白方获胜!");

return;

}

i++;

}

}

}

}

}

用JAVA实现五子棋悔棋代码

保存成.java文件直接运行编译

这是我回答的别人问题的答案地址

import java.util.*;

import java.io.*;

import java.awt.*;

import java.awt.event.*;

import java.applet.*;

import javax.swing.*;

class Gobang extends JFrame implements Runnable, ActionListener

{

final static int Player=1;

final static int AI =-1;

ClassLoader cl = this.getClass().getClassLoader();

Toolkit tk = Toolkit.getDefaultToolkit();

int length=14, game_state, winner, check, step;

int grid[][] = new int[length][length];

int locX, locY /* �囱�竚 */, count /* 硈囱计 */, x, y /* 既��竚 */, displace_x=0, displace_y=0 /* �簿秖 */, direction;

ArrayList steps = new ArrayList(); /* 疠魁囱˙ */

JPopupMenu control_menu = new JPopupMenu(); /* �龄匡虫�� */

JMenuItem[] command = new JMenuItem[4];

String[] command_str={"�囱", "�郎", "弄郎", "�秨"};

int[][] dir = { {-1, -1}, {-1, 0}, {-1, 1}, {0, -1}, {0, 1}, {1, -1}, {1, 0}, {1, 1} };

boolean[] dir2 = new boolean[8];

boolean turn;

String message;

final JDialog dialog = new JDialog(this, "叫匡�", true);

Font font=new Font("new_font", Font.BOLD, 20);

Grid grids[][] = new Grid[length][length];

Image white= tk.getImage(cl.getResource("res/white.png"));

Image black= tk.getImage(cl.getResource("res/black.png"));

Image title= tk.getImage(cl.getResource("res/title.png"));

Image temp;

JPanel boardPanel, bigpanel;

JRadioButton[] choice = new JRadioButton[2];

final static int Start =0;

final static int Select =1;

final static int Playing =2;

final static int End =3;

final static int nil=-1; /* 礚よ� */

final static int oblique_1 =0; /* ���オ� */

final static int oblique_2 =1; /* オ���� */

final static int horizontal =2; /* 绢� */

final static int vertical=3; /* �� */

Gobang()

{

super("き�囱");

boardPanel = new JPanel();

boardPanel.setLayout(new GridLayout(length, length, 0, 0));

boardPanel.setComponentOrientation(ComponentOrientation.RIGHT_TO_LEFT);

for(int i=0; ilength; i++)

for(int j=0; jlength; j++)

{

grids[i][j] = new Grid(i, j);

boardPanel.add(grids[i][j]);

}

bigpanel = new JPanel();

bigpanel.add(boardPanel, BorderLayout.CENTER);

getContentPane().add(bigpanel, BorderLayout.SOUTH);

game_state=Start;

ThreadStart();

dialog.setSize(160, 100);

dialog.setResizable(false);

dialog.setLocationRelativeTo(null);

ButtonGroup choice_group = new ButtonGroup();

JPanel choice_menu = new JPanel();

choice[0] = new JRadioButton("堵�", new ImageIcon(black), true);

choice[1] = new JRadioButton("フ�", new ImageIcon(white));

for(int i=0; ichoice.length; i++)

{

choice_menu.add(choice[i]);

choice_group.add(choice[i]);

}

for(int i=0; icommand.length; i++)

{

command[i] =new JMenuItem(command_str[i]);

command[i].addActionListener(this);

control_menu.add(command[i]);

}

JButton select = new JButton("絋)");

JPanel select_menu = new JPanel();

select_menu.add(select);

select.addActionListener(this);

dialog.getContentPane().add(choice_menu, BorderLayout.NORTH);

dialog.getContentPane().add(select_menu, BorderLayout.CENTER);

setIconImage(title);

setResizable(false);

setSize(300, 335);

setVisible(true);

setLocationRelativeTo(null);

}

public static void main(String[] arg)

{

Gobang application = new Gobang();

application.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

}

public void actionPerformed(ActionEvent event)

{

if( event.getSource().equals(command[0]) )

{

if(steps.size()!=0)

undo();

}

else if(event.getSource().equals(command[1]) )

Save();

else if(event.getSource().equals(command[2]) )

Load();

else if(event.getSource().equals(command[3]) )

ReStart();

else

{

if(choice[1].isSelected())

{

temp=white;

white=black;

black=temp;

}

dialog.dispose();

}

}

public void WinCheck()

{

check = turn? Player: AI;

direction=oblique_1;

WinCheck2();

}

public void WinCheck2()

{

count=1;

switch(direction)

{

case oblique_1: displace_x=1;

displace_y=-1;

direction=oblique_2;

break;

case oblique_2: displace_x=displace_y=1;

direction=horizontal;

break;

case horizontal: displace_x=1;

displace_y=0;

direction=vertical;

break;

case vertical: displace_x=0;

displace_y=1;

direction=nil;

break;

}

x=locX+displace_x;

y=locY+displace_y;

while(x=0 xlength y=0 ylength grid[x][y]==check)

{

count=count+1;

x=x+displace_x;

y=y+displace_y;

}

x=locX-displace_x;

y=locY-displace_y;

while(x=0 xlength y=0 ylength grid[x][y]==check)

{

count=count+1;

x=x-displace_x;

y=y-displace_y;

}

if(count=5)

{

game_state=End;

winner=check;

ThreadStart();

}

else if(direction!=nil)

WinCheck2();

}

public void ReStart()

{

for(int i=0; ilength; i++)

for(int j=0; jlength; j++)

grids[i][j].Initial();

winner=0;

steps.clear();

game_state=Playing;

}

public void gobangRandom()

{

displace_y=0;

do

{

displace_x=(int)(Math.random()*8);

x =locX+dir[displace_x][0];

y =locY+dir[displace_x][1];

if(!dir2[displace_x])

{

displace_y=displace_y+1;

dir2[displace_x]=true;

}

}while((x0 || x=length || y0 || y=length || grid[x][y]!=0) displace_y8);

for(int i=0; i8; i++)

dir2[i]=false;

if(x=0 xlength y=0 ylength grid[x][y]==0)

setMark(x, y);

else

gobangRandom2();

}

private void gobangRandom2()

{

do

{

x=(int)(Math.random()*length);

y=(int)(Math.random()*length);

}while(grid[x][y]!=0);

setMark(x, y);

}

private void gobangAI()

{

boolean play=true;

for(int i=2; i0; i--)

{

play=!play;

gobangAI4(play);

if(turn)

return;

}

for(int i=7; i=4; i--)

{

play=!play;

step=i/2;

gobangAI2(play);

if(turn)

return;

}

gobangAI5();

if(!turn)

gobangRandom();

}

private void gobangAI2(boolean player)

{

check = player? Player: AI;

for(int i=0; ilength; i++)

for(int j=0; jlength; j++)

{

if(turn)

break;

if(grid[i][j] == check)

{

count=1;

direction=oblique_1;

gobangAI3(i, j);

}

}

}

private void gobangAI3(int x, int y)

{

if(count==1)

{

locX=x;

locY=y;

}

switch(direction)

{

case oblique_1: displace_x=1;

displace_y=-1;

break;

case oblique_2: displace_x=displace_y=1;

break;

case horizontal: displace_x=1;

displace_y=0;

break;

case vertical: displace_x=0;

displace_y=1;

break;

}

x=x+displace_x;

y=y+displace_y;

if(x=0 xlength y=0 ylength grid[x][y]==check)

{

count=count+1;

if(count==step)

{

if(x+displace_x=0 x+displace_xlength y+displace_y=0 y+displace_ylength grid[x+displace_x][y+displace_y]==0)

{

if(x-step*displace_x0 || x-step*displace_x=length || y-step*displace_y0 || y-step*displace_y=length || !gobang_SpaceAI(x+displace_x, y+displace_y) || (grid[x-step*displace_x][y-step*displace_y]!=0 step3) ) /* 癸翴�猵 */

gobangAI3_2();

else

setMark2(x+displace_x, y+displace_y);

}

else

gobangAI3_2();

}

else

gobangAI3(x, y);

}

else

gobangAI3_2();

}

private void gobangAI3_2()

{

if(direction!=vertical)

{

count=1;

direction=direction+1;

gobangAI3(locX, locY);

}

}

private void gobangAI4(boolean player)

{

check = player? Player: AI;

for(int i=0; ilength; i++)

for(int j=0; jlength; j++)

{

if(turn)

break;

if(grid[i][j]==0)

{

direction=oblique_1;

locX=i;

locY=j;

gobangAI4();

}

}

}

private void gobangAI4()

{

count=0;

switch(direction)

{

case oblique_1: displace_x=1;

displace_y=-1;

direction=oblique_2;

break;

case oblique_2: displace_x=displace_y=1;

direction=horizontal;

break;

case horizontal: displace_x=1;

displace_y=0;

direction=vertical;

break;

case vertical: displace_x=0;

displace_y=1;

direction=nil;

break;

}

x=locX+displace_x;

y=locY+displace_y;

while(x=0 xlength y=0 ylength grid[x][y]==check)

{

count=count+1;

x=x+displace_x;

y=y+displace_y;

}

x=locX-displace_x;

y=locY-displace_y;

while(x=0 xlength y=0 ylength grid[x][y]==check)

{

count=count+1;

x=x-displace_x;

y=y-displace_y;

}

if(count=4)

setMark(locX, locY);

else if(direction!=nil)

gobangAI4();

}

private void gobangAI5()

{

for(int i=0; ilength; i++)

for(int j=0; jlength; j++)

{

if(turn)

break;

if(grid[i][j]==-1)

{

direction=oblique_1;

locX=i;

locY=j;

gobangAI5_2();

}

}

}

/* 璸衡硈絬�フ耞糷 */

private void gobangAI5_2()

{

count=0;

switch(direction)

{

case oblique_1: displace_x=1;

displace_y=-1;

direction=oblique_2;

break;

case oblique_2: displace_x=displace_y=1;

direction=horizontal;

break;

case horizontal: displace_x=1;

displace_y=0;

direction=vertical;

break;

case vertical: displace_x=0;

displace_y=1;

direction=nil;

break;

}

x=locX+displace_x;

y=locY+displace_y;

while(x=0 xlength y=0 ylength grid[x][y]==0 count4)

{

count=count+1;

x=x+displace_x;

y=y+displace_y;

}

x=locX-displace_x;

y=locY-displace_y;

if(count==4 x=0 xlength y=0 ylength grid[x][y]==0)

setMark(locX+displace_x, locY+displace_y);

else if(count1)

{

count = count==4? 3: count;

while(x=0 xlength y=0 ylength grid[x][y]==0 count4)

{

count=count+1;

x=x-displace_x;

y=y-displace_y;

}

if(count==4)

setMark(locX+displace_x, locY+displace_y);

else if(direction!=nil)

gobangAI5_2();

}

else if(direction!=nil)

gobangAI5_2();

}

private boolean gobang_SpaceAI(int x, int y) /* 璸衡逞缁�フ�竚 */

{

int space=0;

do

{

space=space+1;

x=x+displace_x;

y=y+displace_y;

}while(x=0 xlength y=0 ylength grid[x][y]==0 space4);

if(space+count=5) /* 逞缁�フ场だΤ硈絬ぇ�� */

return true;

else

{

space=0;

x=locX-displace_x;

y=locY-displace_y;

while(x=0 xlength y=0 ylength grid[x][y]==0 space4)

{

space=space+1;

x=x-displace_x;

y=y-displace_y;

}

if(space+count=5) /* 逞缁�フ场だΤ硈絬ぇ�� */

return true;

else

return false;

}

}

public void ThreadStart()

{

new Thread(this).start();

}

private void setMark(int x, int y)

{

steps.add(grids[x][y]);

grids[x][y].setValue(-1);

WinCheck();

turn=true;

}

/* 璸衡�ê�よ�Τ�隔 */

private void setMark2(int x, int y)

{

int space=0, temp_x=x, temp_y=y;

do

{

space=space+1;

temp_x=temp_x+displace_x;

temp_y=temp_y+displace_y;

}while(temp_x=0 temp_xlength temp_y=0 temp_ylength grid[temp_x][temp_y]==0 space4);

if(space+step=5)

setMark(x, y);

else

setMark(x-(step+1)*displace_x, y-(step+1)*displace_y); /* э�癸翴 */

}

public void run()

{

try

{

switch(game_state)

{

case Start: Thread.sleep(2000);

dialog.show();

game_state=Playing;

repaint();

break;

case End: repaint();

Thread.sleep(1500);

ReStart();

repaint();

break;

}

}

catch(InterruptedException ex)

{

}

}

public void paint(Graphics g)

{

super.paint(g);

switch(game_state)

{

case Start: g.drawString("2005.7 by Yu Lin Tao", 91, 240);

g.setFont(font);

g.setColor(Color.BLUE);

g.drawString("Gobang", 112, 120);

g.drawImage(title, 134, 135, this);

break;

case Playing:

case End:

g.drawString("�产: 筿福:", 105, 40);

g.drawImage(black, 132, 30, this);

g.drawImage(white, 182, 30, this);

if(winner!=0)

{

g.setFont(font);

g.setColor(Color.RED);

message = winner==1? "�墓�":"�块�";

g.drawString(message, 120, 185);

}

break;

}

}

public void undo()

{

if(steps.size()0)

{

for(int i=0; i2; i++)

{

((Grid)steps.get(steps.size()-1)).Initial();

steps.remove(steps.size()-1);

}

}

}

private void Save()

{

String str;

try

{

File file = new File("innings.men");

file.createNewFile();

BufferedWriter write = new BufferedWriter(new FileWriter(file));

for(int i=0; isteps.size(); i++)

{

str=(((Grid)steps.get(i)).getLocX())+","+(((Grid)steps.get(i)).getLocY())+","+(((Grid)steps.get(i)).getValue());

write.write(str);

write.newLine();

}

write.close();

}

catch(Exception ex)

{

}

}

private void Load()

{

try

{

String[] step_array;

String str;

File file = new File("innings.men");

if(!file.exists())

{

JOptionPane.showMessageDialog(null, "⊿Τ�郎");

return;

}

BufferedReader read = new BufferedReader(new FileReader(file));

ReStart();

while(read.ready())

{

str=read.readLine();

step_array=str.split(",");

grids[Integer.parseInt(step_array[0])][Integer.parseInt(step_array[1])].setValue(Integer.parseInt(step_array[2]));

steps.add(grids[Integer.parseInt(step_array[0])][Integer.parseInt(step_array[1])]);

}

}

catch(Exception ex)

{

}

}

private class Grid extends JPanel implements MouseListener

{

int x, y, value;

boolean selected;

public Grid(int x, int y)

{

this.x=x;

this.y=y;

addMouseListener(this);

}

public void mousePressed(MouseEvent event)

{

if(game_state==Playing)

{

int button=event.getButton();

if(button==MouseEvent.BUTTON1)

{

if(value==0)

{

steps.add(this);

setValue(1);

WinCheck();

turn=false;

if(game_state==Playing)

gobangAI();

}

}

else

control_menu.show(this, event.getX(), event.getY());

}

}

public void mouseEntered(MouseEvent event)

{

if(game_state==Playing)

setSelected(true);

}

public void mouseExited(MouseEvent event)

{

if(game_state==Playing)

setSelected(false);

}

public void mouseClicked(MouseEvent event)

{

}

public void mouseReleased(MouseEvent event)

{

}

public Dimension getPreferredSize()

{

return new Dimension(20, 20);

}

public Dimension getMinimumSize()

{

return getPreferredSize();

}

public int getLocX()

{

return x;

}

public int getLocY()

{

return y;

}

public int getValue()

{

return value;

}

public void Initial()

{

value=grid[x][y]=0;

selected=false;

repaint();

}

public void setValue(int new_value)

{

locX=x;

locY=y;

value=grid[x][y]=new_value;

repaint();

}

public void setSelected(boolean select)

{

selected=select;

repaint();

}

public void paintComponent(Graphics g)

{

super.paintComponent(g);

if(game_state!=Start game_state!=Select)

{

g.drawLine(0, 10, 19, 10);

g.drawLine(10, 0, 10, 19);

/* 礶娩絬 */

g.setColor(Color.BLUE);

if(x==0)

g.drawLine(0, 0, 19, 0);

else if(x==length-1)

g.drawLine(0, 19, 19, 19);

if(y==0)

g.drawLine(19, 0, 19, 19);

else if(y==length-1)

g.drawLine(0, 0, 0, 19);

if(selected)

setBackground(Color.WHITE);

else

setBackground(Color.LIGHT_GRAY);

}

//g.drawString(x+" "+y, 1, 10);

if(value!=0)

{

temp = value==1? black: white;

g.drawImage(temp, 4, 4, this);

}

}

}

}

求一个简单的JAVA五子棋代码!! 网上复制的别来了!

以下是现写的 实现了两人对战 自己复制后运行把 没什么难度 类名 Games

import java.util.Scanner;

public class Games {

private String board[][];

private static int SIZE = 17;

private static String roles = "A玩家";

//初始化数组

public void initBoard() {

board = new String[SIZE][SIZE];

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

// if(i==0){

// String str = "";

// str += j+" ";

// board[i][j]= str;

// }else if(i!=0j==0){

// String str = "";

// str += i+" ";

// board[i][j]= str;

// }else{

board[i][j] = "╋";

// }

}

}

}

//输出棋盘

public void printBoard() {

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

System.out.print(board[i][j]);

}

System.out.println();

}

}

//判断所下棋子位置是否合理

public boolean isOk(int x, int y) {

boolean isRight = true;

if (x = 16 || x 1 || y = 16 | y 1) {

//System.out.println("输入错误,请从新输入");

isRight = false;

}

if (board[x][y].equals("●") || board[x][y].equals("○")) {

isRight = false;

}

return isRight;

}

//判断谁赢了

public void whoWin(Games wz) {

// 从数组挨个查找找到某个类型的棋子就从该棋子位置向右,向下,斜向右下 各查找5连续的位置看是否为5个相同的

int xlabel;// 记录第一次找到某个棋子的x坐标

int ylabel;// 记录第一次找到某个棋子的y坐标

// ●○╋

// 判断人是否赢了

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

if (board[i][j].equals("○")) {

xlabel = i;

ylabel = j;

// 横向找 x坐标不变 y坐标以此加1连成字符串

String heng = "";

if (i + 5 SIZE j + 5 SIZE) {

for (int k = j; k j + 5; k++) {

heng += board[i][k];

}

if (heng.equals("○○○○○")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

// 向下判断y不变 x逐增5 连成字符串

String xia = "";

for (int l = j; l i + 5; l++) {

xia += board[l][j];

// System.out.println(xia);

}

if (xia.equals("○○○○○")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

// 斜向右下判断

String youxia = "";

for (int a = 1; a = 5; a++) {

youxia += board[xlabel++][ylabel++];

}

if (youxia.equals("○○○○○")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

}

}

}

}

// 判断电脑是否赢了

for (int i = 0; i SIZE; i++) {

for (int j = 0; j SIZE; j++) {

if (board[i][j].equals("●")) {

xlabel = i;

ylabel = j;

// 横向找 x坐标不变 y坐标以此加1连成字符串

String heng = "";

if (j + 5 SIZE i + 5 SIZE) {

for (int k = j; k j + 5; k++) {

heng += board[i][k];

}

if (heng.equals("●●●●●")) {

System.out.println(roles+"赢输了!您输了!");

System.exit(0);

}

// 向下判断y不变 x逐增5 连成字符串

String xia = "";

for (int l = i; l i + 5; l++) {

xia += board[l][ylabel];

// System.out.println(xia);

}

if (xia.equals("●●●●●")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

// 斜向右下判断

String youxia = "";

for (int a = 1; a = 5; a++) {

youxia += board[xlabel++][ylabel++];

}

if (youxia.equals("●●●●●")) {

System.out.println(roles+"赢了!您输了!");

System.exit(0);

}

}

}

}

}

}

public static void main(String[] args) {

Games wz = new Games();

Scanner sc = new Scanner(System.in);

wz.initBoard();

wz.printBoard();

while (true) {

System.out.print("请"+roles+"输入X,Y坐标,必须在0-15范围内,xy以空格隔开,输入16 16结束程序");

int x = sc.nextInt();

int y = sc.nextInt();

if (x == SIZE y == SIZE) {

System.out.println("程序结束");

System.exit(0);

}

if (x SIZE || x 0 || y SIZE | y 0) {

System.out.println("输入错误,请从新输入");

continue;

}

//如果roles是A玩家 就让A玩家下棋,否则就让B玩家下棋。

if (wz.board[x][y].equals("╋")roles.equals("A玩家")) {

wz.board[x][y] = "○";

wz.printBoard();

//判断输赢

wz.whoWin(wz);

}else if(wz.board[x][y].equals("╋")roles.equals("B玩家")){

wz.board[x][y] = "●";

wz.printBoard();

//判断输赢

wz.whoWin(wz);

} else {

System.out.println("此处已经有棋子,从新输入");

continue;

}

if(roles.equals("A玩家")){

roles = "B玩家";

}else if(roles.equals("B玩家")){

roles = "A玩家";

}

}

}

}

java五子棋源代码

抄来的

chessClient.java:客户端主程序。

chessInterface.java:客户端的界面。

chessPad.java:棋盘的绘制。

chessServer.java:服务器端。

可同时容纳50个人同时在线下棋,聊天。

没有加上详细注释,不过绝对可以运行,j2sdk1.4下通过。

/*********************************************************************************************

1.chessClient.java

**********************************************************************************************/

import java.awt.*;

import java.awt.event.*;

import java.io.*;

import java.net.*;

import java.util.*;

class clientThread extends Thread

{

chessClient chessclient;

clientThread(chessClient chessclient)

{

this.chessclient=chessclient;

}

public void acceptMessage(String recMessage)

{

if(recMessage.startsWith("/userlist "))

{

StringTokenizer userToken=new StringTokenizer(recMessage," ");

int userNumber=0;

chessclient.userpad.userList.removeAll();

chessclient.inputpad.userChoice.removeAll();

chessclient.inputpad.userChoice.addItem("所有人");

while(userToken.hasMoreTokens())

{

String user=(String)userToken.nextToken(" ");

if(userNumber0 !user.startsWith("[inchess]"))

{

chessclient.userpad.userList.add(user);

chessclient.inputpad.userChoice.addItem(user);

}

userNumber++;

}

chessclient.inputpad.userChoice.select("所有人");

}

else if(recMessage.startsWith("/yourname "))

{

chessclient.chessClientName=recMessage.substring(10);

chessclient.setTitle("Java五子棋客户端 "+"用户名:"+chessclient.chessClientName);

}

else if(recMessage.equals("/reject"))

{

try

{

chessclient.chesspad.statusText.setText("不能加入游戏");

chessclient.controlpad.cancelGameButton.setEnabled(false);

chessclient.controlpad.joinGameButton.setEnabled(true);

chessclient.controlpad.creatGameButton.setEnabled(true);

}

catch(Exception ef)

{

chessclient.chatpad.chatLineArea.setText("chessclient.chesspad.chessSocket.close无法关闭");

}

chessclient.controlpad.joinGameButton.setEnabled(true);

}

else if(recMessage.startsWith("/peer "))

{

chessclient.chesspad.chessPeerName=recMessage.substring(6);

if(chessclient.isServer)

{

chessclient.chesspad.chessColor=1;

chessclient.chesspad.isMouseEnabled=true;

chessclient.chesspad.statusText.setText("请黑棋下子");

}

else if(chessclient.isClient)

{

chessclient.chesspad.chessColor=-1;

chessclient.chesspad.statusText.setText("已加入游戏,等待对方下子...");

}

}

else if(recMessage.equals("/youwin"))

{

chessclient.isOnChess=false;

chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor);

chessclient.chesspad.statusText.setText("对方退出,请点放弃游戏退出连接");

chessclient.chesspad.isMouseEnabled=false;

}

else if(recMessage.equals("/OK"))

{

chessclient.chesspad.statusText.setText("创建游戏成功,等待别人加入...");

}

else if(recMessage.equals("/error"))

{

chessclient.chatpad.chatLineArea.append("传输错误:请退出程序,重新加入 \n");

}

else

{

chessclient.chatpad.chatLineArea.append(recMessage+"\n");

chessclient.chatpad.chatLineArea.setCaretPosition(

chessclient.chatpad.chatLineArea.getText().length());

}

}

public void run()

{

String message="";

try

{

while(true)

{

message=chessclient.in.readUTF();

acceptMessage(message);

}

}

catch(IOException es)

{

}

}

}

public class chessClient extends Frame implements ActionListener,KeyListener

{

userPad userpad=new userPad();

chatPad chatpad=new chatPad();

controlPad controlpad=new controlPad();

chessPad chesspad=new chessPad();

inputPad inputpad=new inputPad();

Socket chatSocket;

DataInputStream in;

DataOutputStream out;

String chessClientName=null;

String host=null;

int port=4331;

boolean isOnChat=false; //在聊天?

boolean isOnChess=false; //在下棋?

boolean isGameConnected=false; //下棋的客户端连接?

boolean isServer=false; //如果是下棋的主机

boolean isClient=false; //如果是下棋的客户端

Panel southPanel=new Panel();

Panel northPanel=new Panel();

Panel centerPanel=new Panel();

Panel westPanel=new Panel();

Panel eastPanel=new Panel();

chessClient()

{

super("Java五子棋客户端");

setLayout(new BorderLayout());

host=controlpad.inputIP.getText();

westPanel.setLayout(new BorderLayout());

westPanel.add(userpad,BorderLayout.NORTH);

westPanel.add(chatpad,BorderLayout.CENTER);

westPanel.setBackground(Color.pink);

inputpad.inputWords.addKeyListener(this);

chesspad.host=controlpad.inputIP.getText();

centerPanel.add(chesspad,BorderLayout.CENTER);

centerPanel.add(inputpad,BorderLayout.SOUTH);

centerPanel.setBackground(Color.pink);

controlpad.connectButton.addActionListener(this);

controlpad.creatGameButton.addActionListener(this);

controlpad.joinGameButton.addActionListener(this);

controlpad.cancelGameButton.addActionListener(this);

controlpad.exitGameButton.addActionListener(this);

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(false);

southPanel.add(controlpad,BorderLayout.CENTER);

southPanel.setBackground(Color.pink);

addWindowListener(new WindowAdapter()

{

public void windowClosing(WindowEvent e)

{

if(isOnChat)

{

try

{

chatSocket.close();

}

catch(Exception ed)

{

}

}

if(isOnChess || isGameConnected)

{

try

{

chesspad.chessSocket.close();

}

catch(Exception ee)

{

}

}

System.exit(0);

}

public void windowActivated(WindowEvent ea)

{

}

});

add(westPanel,BorderLayout.WEST);

add(centerPanel,BorderLayout.CENTER);

add(southPanel,BorderLayout.SOUTH);

pack();

setSize(670,548);

setVisible(true);

setResizable(false);

validate();

}

public boolean connectServer(String serverIP,int serverPort) throws Exception

{

try

{

chatSocket=new Socket(serverIP,serverPort);

in=new DataInputStream(chatSocket.getInputStream());

out=new DataOutputStream(chatSocket.getOutputStream());

clientThread clientthread=new clientThread(this);

clientthread.start();

isOnChat=true;

return true;

}

catch(IOException ex)

{

chatpad.chatLineArea.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");

}

return false;

}

public void actionPerformed(ActionEvent e)

{

if(e.getSource()==controlpad.connectButton)

{

host=chesspad.host=controlpad.inputIP.getText();

try

{

if(connectServer(host,port))

{

chatpad.chatLineArea.setText("");

controlpad.connectButton.setEnabled(false);

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");

}

}

catch(Exception ei)

{

chatpad.chatLineArea.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n");

}

}

if(e.getSource()==controlpad.exitGameButton)

{

if(isOnChat)

{

try

{

chatSocket.close();

}

catch(Exception ed)

{

}

}

if(isOnChess || isGameConnected)

{

try

{

chesspad.chessSocket.close();

}

catch(Exception ee)

{

}

}

System.exit(0);

}

if(e.getSource()==controlpad.joinGameButton)

{

String selectedUser=userpad.userList.getSelectedItem();

if(selectedUser==null || selectedUser.startsWith("[inchess]") ||

selectedUser.equals(chessClientName))

{

chesspad.statusText.setText("必须先选定一个有效用户");

}

else

{

try

{

if(!isGameConnected)

{

if(chesspad.connectServer(chesspad.host,chesspad.port))

{

isGameConnected=true;

isOnChess=true;

isClient=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);

}

}

else

{

isOnChess=true;

isClient=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/joingame "+userpad.userList.getSelectedItem()+" "+chessClientName);

}

}

catch(Exception ee)

{

isGameConnected=false;

isOnChess=false;

isClient=false;

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ee);

}

}

}

if(e.getSource()==controlpad.creatGameButton)

{

try

{

if(!isGameConnected)

{

if(chesspad.connectServer(chesspad.host,chesspad.port))

{

isGameConnected=true;

isOnChess=true;

isServer=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);

}

}

else

{

isOnChess=true;

isServer=true;

controlpad.creatGameButton.setEnabled(false);

controlpad.joinGameButton.setEnabled(false);

controlpad.cancelGameButton.setEnabled(true);

chesspad.chessthread.sendMessage("/creatgame "+"[inchess]"+chessClientName);

}

}

catch(Exception ec)

{

isGameConnected=false;

isOnChess=false;

isServer=false;

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

ec.printStackTrace();

chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"+ec);

}

}

if(e.getSource()==controlpad.cancelGameButton)

{

if(isOnChess)

{

chesspad.chessthread.sendMessage("/giveup "+chessClientName);

chesspad.chessVictory(-1*chesspad.chessColor);

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

chesspad.statusText.setText("请建立游戏或者加入游戏");

}

if(!isOnChess)

{

controlpad.creatGameButton.setEnabled(true);

controlpad.joinGameButton.setEnabled(true);

controlpad.cancelGameButton.setEnabled(false);

chesspad.statusText.setText("请建立游戏或者加入游戏");

}

isClient=isServer=false;

}

}

public void keyPressed(KeyEvent e)

{

TextField inputWords=(TextField)e.getSource();

if(e.getKeyCode()==KeyEvent.VK_ENTER)

{

if(inputpad.userChoice.getSelectedItem().equals("所有人"))

{

try

{

out.writeUTF(inputWords.getText());

inputWords.setText("");

}

catch(Exception ea)

{

chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");

userpad.userList.removeAll();

inputpad.userChoice.removeAll();

inputWords.setText("");

controlpad.connectButton.setEnabled(true);

}

}

else

{

try

{

out.writeUTF("/"+inputpad.userChoice.getSelectedItem()+" "+inputWords.getText());

inputWords.setText("");

}

catch(Exception ea)

{

chatpad.chatLineArea.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");

userpad.userList.removeAll();

inputpad.userChoice.removeAll();

inputWords.setText("");

controlpad.connectButton.setEnabled(true);

}

}

}

}

public void keyTyped(KeyEvent e)

{

}

public void keyReleased(KeyEvent e)

{

}

public static void main(String args[])

{

chessClient chessClient=new chessClient();

}

}

/******************************************************************************************

下面是:chessInteface.java

******************************************************************************************/

import java.awt.*;

import java.awt.event.*;

import java.io.*;

import java.net.*;

class userPad extends Panel

{

List userList=new List(10);

userPad()

{

setLayout(new BorderLayout());

for(int i=0;i50;i++)

{

userList.add(i+"."+"没有用户");

}

add(userList,BorderLayout.CENTER);

}

}

class chatPad extends Panel

{

TextArea chatLineArea=new TextArea("",18,30,TextArea.SCROLLBARS_VERTICAL_ONLY);

chatPad()

{

setLayout(new BorderLayout());

add(chatLineArea,BorderLayout.CENTER);

}

}

class controlPad extends Panel

{

Label IPlabel=new Label("IP",Label.LEFT);

TextField inputIP=new TextField("localhost",10);

Button connectButton=new Button("连接主机");

Button creatGameButton=new Button("建立游戏");

Button joinGameButton=new Button("加入游戏");

Button cancelGameButton=new Button("放弃游戏");

Button exitGameButton=new Button("关闭程序");

controlPad()

{

setLayout(new FlowLayout(FlowLayout.LEFT));

setBackground(Color.pink);

add(IPlabel);

add(inputIP);

add(connectButton);

add(creatGameButton);

add(joinGameButton);

add(cancelGameButton);

add(exitGameButton);

}

}

class inputPad extends Panel

{

TextField inputWords=new TextField("",40);

Choice userChoice=new Choice();

inputPad()

{

setLayout(new FlowLayout(FlowLayout.LEFT));

for(int i=0;i50;i++)

{

userChoice.addItem(i+"."+"没有用户");

}

userChoice.setSize(60,24);

add(userChoice);

add(inputWords);

}

}

/**********************************************************************************************

下面是:chessPad.java

**********************************************************************************************/

import java.awt.*;

import java.awt.event.*;

import java.io.*;

import java.net.*;

import java.util.*;

class chessThread extends Thread

{

chessPad chesspad;

chessThread(chessPad chesspad)

{

this.chesspad=chesspad;

}

public void sendMessage(String sndMessage)

{

try

{

chesspad.outData.writeUTF(sndMessage);

}

catch(Exception ea)

{

System.out.println("chessThread.sendMessage:"+ea);

}

}

public void acceptMessage(String recMessage)

{

if(recMessage.startsWith("/chess "))

{

StringTokenizer userToken=new StringTokenizer(recMessage," ");

String chessToken;

String[] chessOpt={"-1","-1","0"};

int chessOptNum=0;

while(userToken.hasMoreTokens())

{

chessToken=(String)userToken.nextToken(" ");

if(chessOptNum=1 chessOptNum=3)

{

chessOpt[chessOptNum-1]=chessToken;

}

chessOptNum++;

}

chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2]));

}

else if(recMessage.startsWith("/yourname "))

{

chesspad.chessSelfName=recMessage.substring(10);

}

else if(recMessage.equals("/error"))

{

chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入");

}

else

{

//System.out.println(recMessage);

}

}

public void run()

{

String message="";

try

{

while(true)

{

message=chesspad.inData.readUTF();

acceptMessage(message);

}

}

catch(IOException es)

{

}

}

}

class chessPad extends Panel implements MouseListener,ActionListener

{

int chessPoint_x=-1,chessPoint_y=-1,chessColor=1;

int chessBlack_x[]=new int[200];

int chessBlack_y[]=new int[200];

int chessWhite_x[]=new int[200];

int chessWhite_y[]=new int[200];

int chessBlackCount=0,chessWhiteCount=0;

int chessBlackWin=0,chessWhiteWin=0;

boolean isMouseEnabled=false,isWin=false,isInGame=false;

TextField statusText=new TextField("请先连接服务器");

Socket chessSocket;

DataInputStream inData;

DataOutputStream outData;

String chessSelfName=null;

String chessPeerName=null;

String host=null;

int port=4331;

chessThread chessthread=new chessThread(this);

chessPad()

{

setSize(440,440);

setLayout(null);

setBackground(Color.pink);

addMouseListener(this);

add(statusText);

statusText.setBounds(40,5,360,24);

statusText.setEditable(false);

}

public boolean connectServer(String ServerIP,int ServerPort) throws Exception

{

try

{

chessSocket=new Socket(ServerIP,ServerPort);

inData=new DataInputStream(chessSocket.getInputStream());

outData=new DataOutputStream(chessSocket.getOutputStream());

chessthread.start();

return true;

}

catch(IOException ex)

{

statusText.setText("chessPad:connectServer:无法连接 \n");

}

return false;

}

public void chessVictory(int chessColorWin)

{

this.removeAll();

for(int i=0;i=chessBlackCount;i++)

{

chessBlack_x[i]=0;

chessBlack_y[i]=0;

}

for(int i=0;i=chessWhiteCount;i++)

{

chessWhite_x[i]=0;

chessWhite_y[i]=0;

}

chessBlackCount=0;

chessWhiteCount=0;

add(statusText);

statusText.setBounds(40,5,360,24);

if(chessColorWin==1)

{ chessBlackWin++;

statusText.setText("黑棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待白棋下子...");

}

else if(chessColorWin==-1)

{

chessWhiteWin++;

statusText.setText("白棋胜,黑:白为"+chessBlackWin+":"+chessWhiteWin+",重新开局,等待黑棋下子...");

}

}

public void getLocation(int a,int b,int color)

{

if(color==1)

{

chessBlack_x[chessBlackCount]=a*20;

chessBlack_y[chessBlackCount]=b*20;

chessBlackCount++;

}

else if(color==-1)

{

chessWhite_x[chessWhiteCount]=a*20;

chessWhite_y[chessWhiteCount]=b*20;

chessWhiteCount++;

}

}

public boolean checkWin(int a,int b,int checkColor)

{

int step=1,chessLink=1,chessLinkTest=1,chessCompare=0;

if(checkColor==1)

{

chessLink=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a+step)*20==chessBlack_x[chessCompare]) ((b*20)==chessBlack_y[chessCompare]))

{

chessLink=chessLink+1;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a-step)*20==chessBlack_x[chessCompare]) (b*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

chessLink=1;

chessLinkTest=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if((a*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if((a*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

chessLink=1;

chessLinkTest=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a-step)*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a+step)*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

chessLink=1;

chessLinkTest=1;

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a+step)*20==chessBlack_x[chessCompare]) ((b+step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}

}

if(chessLink==(chessLinkTest+1))

chessLinkTest++;

else

break;

}

for(step=1;step=4;step++)

{

for(chessCompare=0;chessCompare=chessBlackCount;chessCompare++)

{

if(((a-step)*20==chessBlack_x[chessCompare]) ((b-step)*20==chessBlack_y[chessCompare]))

{

chessLink++;

if(chessLink==5)

{

return(true);

}

}


分享题目:五子棋代码博客java 五子棋代码设计思路
当前URL:http://kswsj.cn/article/dodphih.html

其他资讯